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Rpg maker mv switch
Rpg maker mv switch











rpg maker mv switch

\msgreset - Resets all of the positioning settings to default. Window and puts the message over enemy member x's head if \autoenemy - Requires Battle Engine Core. Window and puts the message over party member x's head if \autoparty - Requires Battle Engine Core. Window and puts the message over actor x's head if actor Battle Only! Sets the widthĪnd rows of the message window to fit the current message \autoactor - Requires Battle Engine Core. Placed relative to the player's position on the map. Window to fit the current message window and positions it \autoevent - Map Field Only! Sets the width and rows of the Message \auto - Sets the width and rows of the Message window to fit theĬurrent message window. \msgrows - Sets the rows of the Message Window to text. \msgrows - Sets the rows of the Message Window to x. \msgwidth - Sets the width of the Message Window to fit the text.ĭo not use the auto function with Word Wrap. \msgwidth - Sets the width of the Message Window to x. Message over enemy member x's head if member is present.

rpg maker mv switch

Message over party member x's head if member is present. Otherwise, the message will appear in normal location. Message over actor x's head if actor is in the party. Use 0, the window will be placed relative to the player's Message Window relative to the event x's position. \msgevent - Map Field Only! Positions the X and Y position of the \msgposy - Sets the Y position of the Message Window to default. \msgposy - Sets the Y position of the Message Window to x. \msgposx - Sets the X position of the Message Window to default. \msgposx - Sets the X position of the Message Window to x. \ntr - Creates a transparent name box with x string. \ntc - Creates a transparent name box with x string. \nt - Creates a transparent name box with x string. \ndr - Creates a dimmed name box with x string. \ndc - Creates a dimmed name box with x string. \nd - Creates a dimmed name box with x string. \et - Gets the name of the enemy in Troop position x. \en - Gets the name of the enemy in Database position x. \lsi - Sets the interval the Letter Sounds play to x. \lspav - Sets the pan variance of the Letter Sound to x. \lspa - Sets the pan of the Letter Sound to x. \lspiv - Sets the pitch variance of the Letter Sound to x. \lspi - Sets the pitch of the Letter Sound to x. \lsv - Sets the volume of the Letter Sound to x. \lsn - Changes Letter Sound to play filename. Work for help descriptions, actor biographies, and others.īy using certain text codes in your messages, you can have the game replace Of these text codes only work for the Message Window. \it - Writes out state x's name including icon.Īnd those are the text codes added with this script. \is - Writes out skill x's name including icon. \ia - Writes out armour x's name including icon. \iw - Writes out weapon x's name including icon. \ii - Writes out item x's name including icon. \pn - Writes out party member x's nickname. \pc - Writes out party member x's class name.

rpg maker mv switch

If using word wrap mode, this will cause a line break. \ Display remaining text on same line all at once. Text color conforms to the contents of the system image.ĭisplay remaining text on same line all at once. Will be replaced by the name of the nth (arranged order) party member.ĭraw the subsequent text in the nth color. Will be replaced with the name of the nth actor. Will be replaced with the value of the nth variable. RPG Maker MV already comes with text codes of its own: They are used to display things that text normally can't produce on its own, such as colors, get the name of a specific actor, change icons, and more. Text Codes are used in the Show Text event command.













Rpg maker mv switch